7 Games More Likely To Win The Lottery Than GOTY

As big as a year as it’s been in gaming, and with plenty of underrated gems to return to over the holiday break, there’s also been a fair share of disastrous offerings from some of the world’s biggest gaming brands like Call Of Duty and Medal of Honor.

The disappointing thing is that some of the year’s most anticipated games also turned out to be some of its worst: Medal of Honor: Warfighter gave hope to the series leading into its release, but it ultimately turned out to be one of the year’s most disappointing games (but not necessarily one of its worst).

So, while the “Game of the Year” discussion heats up, let’s take a moment to reflect on the games that probably won’t be factoring in award talks this year.

Call of Duty: Black Ops Declassified

Herald as the Vita’s system-seller, Black Ops Declassified came and went with hardly a whimper. Fan response has been mixed, and some even love it, but it’s not quite the “CoD” experience many of us expected it to be on Vita.

What our review said:

Declassified has the ideas that should make for a great portable shooter, but it ultimately fails in execution. It’s fun in bursts, but its downfalls overshadow its better traits, which are rare. Levelling up in multiplayer won’t take you long but I can’t imagine that many would play it beyond a few hours.

Medal of Honor: Warfighter

Warfighter had the opportunity to redefine the Medal of Honor series and take a major share of the shooter market away from Call of Duty. EA had been promising to do this for a while anyway, but it hasn’t quite come to fruition with the likes of Battlefield 3 (a great shooter in its own right), and two Medal of Honor games that didn’t perform quite as well as expected.

What our review said:

Medal of Honor: Warfighter is entertaining, yet unfortunately lacks any real substance or uniqueness to separate itself from the saturated FPS market of today. The game ultimately feels rushed, and has certainly been hindered by its October 23 release date, which should have been pushed back into the early months of 2013 to allow for Danger Close to continue adding to the game, and to avoid the rush that will inevitably follow titles such as Call of Duty: Black Ops 2 and Halo 4. Come next week, amidst the Halo 4 frenzy, Medal of Honor: Warfighter will be forgotten, a tragedy considering the series’ dominance during the earlier part of the decade.

Kinect Star Wars

So Kinect was supposed to be getting games for “hardcore” gamers, although Rise of Nightmares is hardly the game any of us expected it to be. Enter Kinect Star Wars, a game no one expected to be any good, but still hoped it would, at the very least, offer a fun Kinect experience. It does.

What our review said:

Kinect Star Wars had the ingredients to provide a true Jedi experience, but thanks to poor production, performance issues and a bastardisation of the Star Wars franchise, it leaves a sour taste in the mouth for fans. While the game may be aimed at children, even a five year old would find the game frustrating and utterly broken. Lucasarts were once at the forefront of gaming development, but by the looks of Kinect Star Wars, they should re-evaluate their need to release games at all.

Steel Battalion: Heavy Armor

Steel Battalion is an iconic gaming franchise for a few reasons. For one, it’s (supposed to be) relentlessly difficult, which in turn has weeded out newbies and in the past helped created a very committed community. Secondly, it was just a hell of a lot of fun, ONCE you could pull your head around the most basic of controls. Heavy Armor, unfortunately, is easily the worst game in the series, and probably the worst game ever released for Kinect.

What our review said:

We didn’t bother reviewing it.

Ridge Racer Vita

Ridge Racer and a PlayStation hardware launch go hand-in-hand. It’s a decent racing series — addictive, fun and accessible — and has always made for a must-buy at the launch of new consoles. However, Sony and developer Namco quite clearly took advantage of consumers rushing to buy Vita at launch, providing a game that basically needed pricey downloadable content in order to offer the full experience.

What our review said:

Certainly one of the most disappointing Vita launch titles. Ridge Racer isn’t a bad game — the controls are still as tight as ever, and the racing is fun for the first few rounds — but it’s a game that has fallen victim to the DLC cash cow, offering limited content and little incentive to keep playing. It’s good for a quick bash every now and then, but even a career mode would have made for a nice handheld racing experience, just like on its PSP predecessors. Spend your cash on Asphalt.

Family Guy: Back To The Multiverse

Who would have thought: a Family Guy video game is…bad? To be honest, the first game featuring the dysfunctional family from Quahog wasn’t too bad (it wasn’t much good either, though), but Back To The Multiverse is pretty average.

What our review said:

For the average gamer, Back to the Multiverse is a game that will probably, if lucky, hold your attention for a level or two. For more casual gamers or fans of the television show, Back to the Multiverse isn’t a completely unplayable Family Guy experience — it is in fact, quite funny and true to the spirit of the show… only at times. As a package, the story and gameplay experience is just not that great together — a less consistent Family Guy episode mixed with generic shooter — and its not worth the current $50 price-tag attached to it

Resident Evil: Raccoon City

Resident Evil hasn’t had the best of years. The release of Resident Evil 6 was met with mixed reviews, while shooter Raccoon City was met almost exclusively with negative sentiment. Terrible enemies and weak AI make for one of the year’s worst games.

What our review said:

Resident Evil: Operation Raccoon City is a sea of missed opportunities. Everything I’ve complained about could have been fantastic if done right, but it’s all just terrible. Granted, the experience is significantly improved in co-op, but that doesn’t forgive the horrendous A.I. Weapons and damage don’t make any sense and come down to random luck more than anything else, while the auto-cover system is dumbfounding considering this is meant to be a tactical shooter. I want to see Capcom experiment more, but this isn’t even close to being a good squad-based shooter and it doesn’t feel anything like a Resident Evil game.

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